![]() ![]() Roman Campos-Oriola: I’m a big fan of Dead Space. Game Informer: Roman, what’s your personal history with Dead Space prior to this project? We also ask Campos-Oriola about the possibility of a Dead Space 2 remake. ![]() Additionally, he reveals the limitations Visceral faced while developing the original that the remake overcame and whether or not he was contacted to help with the project. The ex-Visceral designer has beaten the remake multiple times and shares the standout elements of Motive’s version. Joining the discussion is Bret Robbins, creative director of the original Dead Space. ![]() To learn more about how the remake came together, we had a conversation with Motive Studios’ Roman Campos-Oriola, the creative director of the Dead Space remake, to reflect on the game’s development and success. Dead Space is a great case study, as Motive Studios smartly updated Visceral Games’ successful template while preserving its most beloved elements (here’s our review). Remakes can offer new creative minds the chance to inject old ideas with fresh reinventions. ![]()
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